MAXWELL BORSICZKY - REALTIME 3D GENERALIST
3D MODELS
Hattori Hanzo - Katana
Modeled , UV Mapped , Animated in 3ds Max - Textured in Substance Painter.
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Nod Recon Drone
Modeled , UV Mapped , Animated in 3ds Max - Textured in Substance Painter.
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Vintage Art-o-mat Machine




Modeled , UV Mapped , Animated in 3ds Max - Textured in Substance Painter.
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REAL-TIME PROJECTS
HERO VR
Created in UE4, Hero is a VR narrative that evolves as audiences actively participate in its elaborate canvas of virtual and physical environments. As environmental lead, I worked on the level design, modeling, texturing, lighting and particle effects within the scene.
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Columbia Sportswear - VR Camping
Created in UE4, this project is a VR product demo for Columbia Sportswear. I worked on the level design, creation/modification of 3D assets, UE4 terrain tool, texturing, and lighting.
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Tesla Model S - VR Design Studio
Created in UE4, this project is a VR design demo, for the Tesla Model S.
I worked on modeling, UV mapping, texturing, and lighting.


Dell - VR Batcave
Created in UE4 This project was a VR demo for Dell. I worked on 3D modeling , texturing
lighting , particle effects.


Alcon Eyeball
Created in UE4 this project was animated in real-time using sequencer. I was responsible for the sequencer animation, as well as the lighting and environment. The final output for the project was displayed in stereoscopic.
Sedan VR Design Studio
Created in UE4, this project is a automotive VR design demo.
I worked on 3D modeling, UV mapping, texturing, and lighting.

